2025

Makiverse

Makiverse is a platform that lets users generate, customize, and train AI manga characters using reference images, prompts, and personalization tiers. I led the end-to-end design for its core character generation feature, from flow architecture to visual components and onboarding.

AI

Entertainment

Project Overview

Designing the future of character creation: modular, customizable, and AI-powered.®

The Problem

Generating AI characters that feel consistent and personalized requires multiple technical steps: reference image processing, prompt crafting, and LoRA training. All of which are complex for everyday users. We needed to build a seamless, beginner-friendly UX that didn’t sacrifice control for power users.

Design Goals

Design Goals

  • Make advanced AI generation workflows approachable without dumbing them down.


  • Clearly differentiate between “generation” and “training”, a frequent point of user confusion.


  • Create a visually engaging and mobile-first interface that reflects anime/manga aesthetics.


  • Build a foundation for inventory tagging, tiered upgrades, and visual identity over time.

Key UX Features

Key UX Features

Character Generation Flow

  • Designed a multi-step UX: description → reference image upload → quality tier → result.

  • Introduced guidance text and tooltips to help users distinguish between base prompt generation vs. LoRA training for personalization.

  • Created fallback states for empty prompts, missing uploads, and unclear generations.


Training Tier Selection

  • Users could choose different generation “tiers” each with cost, time, and quality implications.

  • UX used pricing blurbs and visual hierarchy to set expectations around output differences.

  • Designed toggleable previews for comparing quality levels before committing to training.


Inventory & Character Sheet

  • Designed a collectible-style “Character Sheet” UI where users could view their created characters, tag them, and prep them for training.

  • Blurred out “coming soon” states for gear/inventory panels to tease future functionality.

  • Designed modular, scalable card components with rarity and status badges.


Branding & Visual Design

  • Leveraged manga-style layout principles: strong paneling, minimal UI chrome, and contrast-heavy visuals.

  • Used light parchment textures, anime-inspired fonts, and layered gradients to evoke a digital manga workshop vibe.

  • Prioritized UI clarity over maximalism to ensure wide accessibility.

Results

Results

  • Successfully launched beta generation tool for early adopters


  • Reduced user confusion around training vs. generating by introducing tier labels and tooltips

  • Helped shape the foundation for the upcoming LoRA training system, linked directly to character history

Makiverse taught me how to design for nonlinear, multi-step AI workflows while maintaining clarity and user control. I had to deeply consider user mental models, onboarding drop-off points, and how to visualize otherwise invisible technical processes.

The experience also helped me refine my ability to balance aesthetic world-building with pragmatic UI clarity, something I’ve carried into every project since.

More Works

(truo® — 02)

©2025

2025

Makiverse

Makiverse is a platform that lets users generate, customize, and train AI manga characters using reference images, prompts, and personalization tiers. I led the end-to-end design for its core character generation feature, from flow architecture to visual components and onboarding.

AI

Entertainment

Project Overview

Designing the future of character creation: modular, customizable, and AI-powered.®

The Problem

Generating AI characters that feel consistent and personalized requires multiple technical steps: reference image processing, prompt crafting, and LoRA training. All of which are complex for everyday users. We needed to build a seamless, beginner-friendly UX that didn’t sacrifice control for power users.

Design Goals

  • Make advanced AI generation workflows approachable without dumbing them down.


  • Clearly differentiate between “generation” and “training”, a frequent point of user confusion.


  • Create a visually engaging and mobile-first interface that reflects anime/manga aesthetics.


  • Build a foundation for inventory tagging, tiered upgrades, and visual identity over time.

Key UX Features

Character Generation Flow

  • Designed a multi-step UX: description → reference image upload → quality tier → result.

  • Introduced guidance text and tooltips to help users distinguish between base prompt generation vs. LoRA training for personalization.

  • Created fallback states for empty prompts, missing uploads, and unclear generations.


Training Tier Selection

  • Users could choose different generation “tiers” each with cost, time, and quality implications.

  • UX used pricing blurbs and visual hierarchy to set expectations around output differences.

  • Designed toggleable previews for comparing quality levels before committing to training.


Inventory & Character Sheet

  • Designed a collectible-style “Character Sheet” UI where users could view their created characters, tag them, and prep them for training.

  • Blurred out “coming soon” states for gear/inventory panels to tease future functionality.

  • Designed modular, scalable card components with rarity and status badges.


Branding & Visual Design

  • Leveraged manga-style layout principles: strong paneling, minimal UI chrome, and contrast-heavy visuals.

  • Used light parchment textures, anime-inspired fonts, and layered gradients to evoke a digital manga workshop vibe.

  • Prioritized UI clarity over maximalism to ensure wide accessibility.

Results

  • Successfully launched beta generation tool for early adopters


  • Reduced user confusion around training vs. generating by introducing tier labels and tooltips

  • Helped shape the foundation for the upcoming LoRA training system, linked directly to character history

Makiverse taught me how to design for nonlinear, multi-step AI workflows while maintaining clarity and user control. I had to deeply consider user mental models, onboarding drop-off points, and how to visualize otherwise invisible technical processes.

The experience also helped me refine my ability to balance aesthetic world-building with pragmatic UI clarity, something I’ve carried into every project since.

More Works

(truo® — 02)

©2025

2025

Makiverse

Makiverse is a platform that lets users generate, customize, and train AI manga characters using reference images, prompts, and personalization tiers. I led the end-to-end design for its core character generation feature, from flow architecture to visual components and onboarding.

AI

Entertainment

Project Overview

Designing the future of character creation: modular, customizable, and AI-powered.®

The Problem

Generating AI characters that feel consistent and personalized requires multiple technical steps: reference image processing, prompt crafting, and LoRA training. All of which are complex for everyday users. We needed to build a seamless, beginner-friendly UX that didn’t sacrifice control for power users.

Design Goals

  • Make advanced AI generation workflows approachable without dumbing them down.


  • Clearly differentiate between “generation” and “training”, a frequent point of user confusion.


  • Create a visually engaging and mobile-first interface that reflects anime/manga aesthetics.


  • Build a foundation for inventory tagging, tiered upgrades, and visual identity over time.

Key UX Features

Character Generation Flow

  • Designed a multi-step UX: description → reference image upload → quality tier → result.

  • Introduced guidance text and tooltips to help users distinguish between base prompt generation vs. LoRA training for personalization.

  • Created fallback states for empty prompts, missing uploads, and unclear generations.


Training Tier Selection

  • Users could choose different generation “tiers” each with cost, time, and quality implications.

  • UX used pricing blurbs and visual hierarchy to set expectations around output differences.

  • Designed toggleable previews for comparing quality levels before committing to training.


Inventory & Character Sheet

  • Designed a collectible-style “Character Sheet” UI where users could view their created characters, tag them, and prep them for training.

  • Blurred out “coming soon” states for gear/inventory panels to tease future functionality.

  • Designed modular, scalable card components with rarity and status badges.


Branding & Visual Design

  • Leveraged manga-style layout principles: strong paneling, minimal UI chrome, and contrast-heavy visuals.

  • Used light parchment textures, anime-inspired fonts, and layered gradients to evoke a digital manga workshop vibe.

  • Prioritized UI clarity over maximalism to ensure wide accessibility.

Results

  • Successfully launched beta generation tool for early adopters


  • Reduced user confusion around training vs. generating by introducing tier labels and tooltips

  • Helped shape the foundation for the upcoming LoRA training system, linked directly to character history

Makiverse taught me how to design for nonlinear, multi-step AI workflows while maintaining clarity and user control. I had to deeply consider user mental models, onboarding drop-off points, and how to visualize otherwise invisible technical processes.

The experience also helped me refine my ability to balance aesthetic world-building with pragmatic UI clarity, something I’ve carried into every project since.

More Works

©2025